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Old Jun 24, 2008, 06:13 AM // 06:13   #61
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They do have monsters with skills to stop the run (Traps and the Shock). And much like the Vwk Warrior, this takes skill to run! Its not like someone devoid of skill can pull this off. As i said earlier, I want to nerf your complaining because thats whats wrong with this game/=.
Dash can run over those easy it is why D/As use it for running Droks.
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Old Jun 24, 2008, 07:37 AM // 07:37   #62
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the problem is not the ecto market, it's the greed of players who decided to use ecto's as alternate currency. I have an idea, make ecto's useless. Use another crafting materal for chaos gloves and FOW armor, like spiritwood planks. Oh wait then the greedy players would use them, maybe just remove the cap on gp, or increase it to one million plat storage, 50000 plat trade.

I hope the ecto market crashes, I mean what is the loss, gw is dead anyways, unless gw2 fails to meet expections.
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Old Jun 24, 2008, 07:23 PM // 19:23   #63
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Quote:
Originally Posted by The Pious Priest
The Guild Wars economy is very similar to that of a real world economy
This is where I stopped reading.
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Old Jul 01, 2008, 10:10 AM // 10:10   #64
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One of the problems that is that every player has a copy of the area they go into, once u get rid of instanced zones u get rid of the mass farmers in one area.
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Old Jul 01, 2008, 04:10 PM // 16:10   #65
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and option 326554513751894 ... would be:

just stop QQ and live with the game, how it is.

Everything will become sooner or later in games like GW cheaper and that the prices fall down is onl< good for casual gamers...


Stop the perma QQ, stop being perma selfish !!!

End of Problem.
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Old Jul 01, 2008, 07:30 PM // 19:30   #66
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I am partially too lazy to read the whole thing, but a friend pointed out that they may just give all the mesmer's in UW and maybe give everything else mesmer secondaries for [signet of disenchantment]

Who Knows, as for chaos dye & New Items /signed
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Old Jul 01, 2008, 07:37 PM // 19:37   #67
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Originally Posted by Golgotha
Or, better yet: X amount of ectos to change your character's appearance. That'd sell like hotcakes.
Amen to that brother. My Elementalist needs a tan in a serious way.
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Old Jul 02, 2008, 08:11 AM // 08:11   #68
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Favor will run out, the excessive farming of ectos pretty much ends.... then some people will farm and the market stablizes.... or Anet put a hard code minimum trader price of 5K to sell - buffing the price? Hell we all know price fixing exists in the real world so why not in GW too?
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Old Jul 02, 2008, 09:01 AM // 09:01   #69
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once favor runs out the rare scroll traders will be outa fow and uw passage scrolls and then they become like sup shadow runes. /signed for mimimun ecto price(tho id like 7k). Or just make it so every mob in chaos planes has a touch skill
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Old Jul 02, 2008, 09:31 AM // 09:31   #70
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Quote:
Originally Posted by The Pious Priest
there is too much Ecto on the market and not enough buyers to sell to

4.Introduce new armor, weapons and benefits for ectoplasm
Anet doesn't care about the Ecto market, why would they? Ecto only exist for armor. If anet wants this armor to be easier to obtain, then so be it.

The economy was retarded. You people farming these items like mad, trying to make in game money, selling useless shit for more cash than a character can trade at one time.

I like the idea of introducing more ecto crafted armor.
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Old Jul 02, 2008, 11:14 PM // 23:14   #71
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Quote:
Originally Posted by Bobulation
What do you expect people to do once they get over 1000k in storage and 100k on each character? Ectos were the best way to keep money.
Lockpicks? Lots and lots of lockpicks.

That, or have the foresight to sell off their ecto stash upon seeing SF's buff like myself and others did.
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Old Jul 02, 2008, 11:37 PM // 23:37   #72
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Ecto market was just fixed and all it took was nerfing SF *puts on shocked face.


Thx Anet for listening.
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Old Jul 03, 2008, 03:08 PM // 15:08   #73
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Quote:
Originally Posted by romeus petrus
Ecto market was just fixed and all it took was nerfing SF *puts on shocked face.


Thx Anet for listening.
Lolwut? We got 30k mins of favor & new SF build which works as well as the old one used to be.
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Old Jul 04, 2008, 09:00 PM // 21:00   #74
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Quote:
Originally Posted by romeus petrus
Ecto market was just fixed and all it took was nerfing SF *puts on shocked face.


Thx Anet for listening.
WRONG
Its worse than it was before this nerf to SF. 3.7k at trader
This change was overkill. It didnt stop UW farmers hell it doesnt even slow them down. It gives like 3 less dreamriders but can still get 5+ ectos a run.
Only thing they accomplished with this nerf is other farm spots.
Revert SF and make Dreamriders Me/A with Expunge Enchantments so the farmers Cant avoid any of them and make this run almost impossible.
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Old Jul 04, 2008, 09:25 PM // 21:25   #75
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I disagree. I think the nerf was a good thing, but too little too late. I think a bigger [Shadow form] nerf is warranted. OR just turn all the Riders into Cursed Dream Riders.

Btw it is very easy to say "wrong" in retrospect.
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Old Jul 04, 2008, 09:25 PM // 21:25   #76
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True its forced all the SF farmers into UW as its not viable doing green/tome runs.
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Old Jul 05, 2008, 12:24 AM // 00:24   #77
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Quote:
Originally Posted by romeus petrus
I disagree. I think the nerf was a good thing, but too little too late. I think a bigger [Shadow form] nerf is warranted. OR just turn all the Riders into Cursed Dream Riders.

Btw it is very easy to say "wrong" in retrospect.
No as both is stupid ideas. SF needs be reverted back to what it was period. plain and simple. If you did that to all the riders noone would ever be able to finish UW without being URSAN period.
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Old Jul 05, 2008, 12:36 PM // 12:36   #78
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Originally Posted by manitoba1073
SF needs be reverted back to what it was period. plain and simple. If you did that to all the riders noone would ever be able to finish UW without being URSAN period.
This has to be one of the funniest ideas I ever heard. Do you honestly believe nobody ever finished UW before Ursan came out? If you think so, then you haven't been playing long enough.

And btw, insisting on a "God Mode" in PvE is something that truly qualifies as a stupid idea.


Quote:
Originally Posted by manitoba1073
No as both is stupid ideas.
/WTB grammar lesson.
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Old Jul 05, 2008, 01:02 PM // 13:02   #79
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Originally Posted by Cloud_Deven
One of the problems that is that every player has a copy of the area they go into, once u get rid of instanced zones u get rid of the mass farmers in one area.
You might want to look into something called spawn camping.

Before people start calling for more nerfs on SF or any other farm build do something for me. Right here on guru go look at the number of people readying Riverside, Sardelac, Campfire, and Gladiator. The majority will be in Campfire, now when you open campfire guess where the majority of will be readying.

Before anyone suggest nerfs because they are only thinking of themselves take into consideration that if you were the only one playing this game, the game servers would have been closed.

Quote:
Originally Posted by romeus petrus
And btw, insisting on a "God Mode" in PvE is something that truly qualifies as a stupid idea.
Its god mode, that is great and all this time I have been using 600 / Smite, W/Rt, Rit330, 130 Dervish, 55 Monk, and several other builds to farm areas I believed the permasin couldn't farm. Thank you so much for pointing out my errors and I will be sure to delete all my other farm builds. (end sarcasm)

Attacking someone’s grammar is just a poor way to try to debate someone.

Last edited by R.Shayne; Jul 05, 2008 at 01:20 PM // 13:20..
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Old Jul 05, 2008, 01:37 PM // 13:37   #80
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Dear players.

gw.gamewikis.org

click updates.

UW has now been retrofitted to counteract Shadow form exploitation.
Nuff sed? haha. Oh well. Guess you destroy a system and it becomes repaired.

Ectoes will go back up again.
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